﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnitsAndBuilduings;

namespace Omron.UnitsAldBuildings
{
    class BasicUnit : DynamicActor
    {
        public BasicUnit(UnitTypeInfo info)
        {
            //apply the info to this unit instance
        }



        public override Microsoft.Xna.Framework.Vector2 GetDesiredVelocity(Microsoft.Xna.Framework.GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        public override void Update(float dt)
        {
            throw new NotImplementedException();
        }

        public override IPolygon GetBoundingPoly()
        {
            throw new NotImplementedException();
        }
    }
}
